![]() ![]() ![]() After the reaction, simply change the hero graphic back to your default. If this isn't for a cutscene (or you don't want to bother with the previously listed "hide hero" method"), make sure all of the reaction graphics (I assume it's in the style of Final Fantasy VI where it's a single frame) are on the default stance portion of the hero walk pattern so that it's as simple as changing the direction the hero is facing to apply the reaction frame. Neglecting to use Set Graphic as this event's movement style will result in it returning to the default stance which will interfere with the reaction event if it's on either side of the movement cycle. ![]() Using this method, you'll also want to set the movement of this event to Set Graphic if the graphic used is on either side of the movement cycle instead of the default stance and set the Hero Sprite Transparency command to change the hero to transparent (invisible). If this is for a cutscene, just make an event that uses the same graphics as the hero and use switches and pages for the specific reaction frame that you want to display, and set this event to where the hero would be standing. In rpg maker mv how do I make sprite animations or effects Most of the animation stuff I’ve seen is more of battlers and fighting than for example a sprite getting crushed to death and the blood coming out like from the witches house (an rpg maker horror game). I just wanna ask if visually changing your characters clothing or armor sprites between events or maps is possible. ![]()
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